AI Is Now a Commodity
Give me a few hundred million dollars and a year and a half, and I will build you a pretty good LLM.…
Time and consistency matter more than speed.
Most successful products and services took years to find their audience. Netflix operated a DVD rental service from 1997 to 2007 before streaming became viable. Amazon focused on books for years before expanding. Both companies maintained their core approach while slowly adapting to changes in technology and user needs.
The current environment creates a misleading impression. While modern tools enable rapid deployment - websites can launch in hours, payments can process instantly, and social media allows immediate distribution - the underlying work of building something valuable still takes significant time.
Common patterns that lead to failure:
The distinction between tools and outcomes matters. Modern development tools, cloud infrastructure, and distribution platforms have become highly efficient. However, the human elements - understanding user needs, building trust, creating genuine value - continue to operate on much longer timescales.
Success typically requires:
The core challenge isn't technical implementation - it's maintaining direction and effort over time while making incremental progress. This applies equally to software products, content creation, community building, and most other endeavors that create lasting value.
Linux: Linus Torvalds released version 0.01 in 1991. It took until the late 2000s for Linux to become dominant in server infrastructure.
YouTube: Started as a dating site in 2005. Spent years operating at a loss before becoming profitable in the early 2010s.
Wikipedia: Launched in 2001, it took roughly 5 years before it became a reliable general reference. Early critics dismissed it as chaotic and unreliable.
Slack: Evolved from a failed gaming company called Tiny Speck. The team spent years building a game that never succeeded before pivoting to their internal communication tool.
Tesla: Founded in 2003, didn't release their first mass-market vehicle until 2017 with the Model 3.
Starbucks: Operated as a coffee bean retailer for 9 years before beginning to serve beverages.
Nike: Phil Knight sold shoes from his car trunk for years before opening retail locations.
IKEA: Started as a mail-order business in 1943, didn't open its first showroom until 1953, and took until the 1970s to expand significantly beyond Sweden.
Instagram: Initially called Burbn, spent a year as a complex check-in app before pivoting to photo sharing.
Twitter: Users and media dismissed it as pointless for years before it gained mainstream adoption.
PayPal: Resulted from the merger of two struggling companies and went through multiple business models before finding success in payment processing.
The Joe Rogan podcast: Started in 2009 and recorded hundreds of episodes before becoming commercially significant.
The Huffington Post: Took 6 years of consistent publishing before being acquired for $315 million.
Pixar: Operated for years making commercials and short films, nearly went bankrupt multiple times before releasing Toy Story.
CRISPR gene editing: Research began in the 1980s, but practical applications didn't emerge until the 2010s.
mRNA vaccines: Research started in the 1990s, with scientists working for decades before the technology became viable.
Dyson vacuum: James Dyson created 5,126 failed prototypes over 15 years before succeeding.
WD-40: Named for the 40th attempt at creating a water displacement formula.
Post-it Notes: The adhesive was invented in 1968, but the product wasn't launched until 1977 due to initial lack of market interest.
Angry Birds: Rovio created 51 games before Angry Birds, which itself took months to gain traction.
Duolingo: Spent years in research and development, initially as a project to digitize books before becoming a language learning app.
Unity Engine: Released in 2005, took years to become profitable despite now being one of the most used game engines.
Fortnite: The "Save the World" version was in development since 2011. The now-famous Battle Royale mode wasn't added until 2017.
Minecraft: Initially developed by one person as a side project, took years to become a global phenomenon.
World of Warcraft: Evolved from years of RTS games, took multiple years of development before its 2004 release.
These examples demonstrate that even in cases remembered as "overnight successes," the reality involved years of development, iteration, and persistence before achieving significant results. The pattern holds true across industries, technologies, and time periods.
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This blog underscores the critical importance of patience, persistence, and adaptability in achieving lasting success, reminding us that even the most celebrated “overnight successes” are often years in the making.